![]() It's like mastering a Mega Man map, but not knowing the boss' attack patterns and only having one life on every single run, which would make for a pretty miserable Mega Man experience, wrecking the map and then getting frustrated when the boss of the map is the only moment of interest, and it's fleeting. Since the first map is so easy and you have to keep playing through it, I would get obliterated in the second map, then had to suffer through the yawn-inducing first map again and again. While I like difficulty to ramp up, it's too steep, and - more importantly - you have to play through the first area each time, which is incredibly boring. The first map can be a little challenging as you learn the ropes, but eventually, it becomes a cakewalk, while the second map is a chore with a boss that's exponentially harder than the first. Unfortunately, there's nothing else I can really say positive about this title. ![]() ![]() It's nice to look at for a bit, and the dream world and real world premise is a neat one for a roguelite.
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